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Abstract
Miraikan is committed to making complex emerging science and technology accessible to the public. Currently, quantum computing is one of the most difficult and fascinating topics in contemporary science communication. To address this, we developed a new permanent exhibition on quantum computers, “Quantum Computer Disco.” Its centerpiece is “Quantum Computer DJ,” where visitors can enjoy learning the core concepts of quantum computing by manipulating music tracks like a DJ. The exhibition also employs a wide variety of unique approaches to demystify quantum computing. Furthermore, to complement the exhibition, we organized events combining dialogue-based expert talks with quantum-computing-themed board games. This presentation shares practical insights from these initiatives, highlighting the strengths of using play to communicate complex topics, and discussing how its effectiveness can be enhanced.
Biography
· 2022 – Present : Miraikan (Science Communicator)
· 2023 : Exhibition planning and research for “Mirai can NOW5: Can Generative AI mirror it Professional skills beyond words”
· 2024 : Supervision team member for MEXT’s “One S&T Poster for Every Household: Quantum and Quantum technologies”
· 2025 : Exhibition planning and research for “Quantum Computer Disco”
· 2025 : Presentation for Quantum Computer Disco at ECSITE 2025
· 2026 : Exhibition renewal planning and research for “Digitally Natural - Naturally Digital”
· 2026 : Lightning talk and poster presentation for Quantum Computer Disco at ASTC2026
· 2018 – 2022 : NEC Corporation (Engineer) Engaged in the development of specialized optical sensors and camera systems for government applications.
Kotaro NAKAO
Miraikan (the National Museum of Emerging Science and Innovation)
Science Communicator / Exhibition Director
Abstract
Three Layers to Consider in Game Archiving
Object
The material foundation of a game, including its hardware, software, and execution environment. This is the domain that traditional archives have primarily focused on.
Interaction
Games are completed through players' actions and choices. Therefore, the ways in which a game interacts with its players also constitute an essential object of preservation.
Relationship
The core experience of games often emerges through cooperation and competition with other players, as well as through communities and metagame activities. These social relationships should therefore be documented and preserved alongside the game itself.
Biography
· 2024–Present, Director, NEXON Museum, NEXON Space
· 2017–2024 Team Leader of Exhibition Team, NEXON Museum, NEXON Space
· 2013–2015, Brand PR Team Manager, Brand Communications Division, NXC
· 2008–2013, Assistant Manager, HRD Team, NEXON Korea
Abstract
'Physics Lab (2025)' minimized digital elements in hands-on exhibits to physically reproduce phenomena, while using 100% video content for information panels. This presentation discusses key insights gained from this distinct separation of media. Furthermore, acknowledging that chemistry and life sciences are harder to present purely through physical analogs, it outlines the direction for the ongoing Chemistry and Biology remodeling project, which aims to achieve a dynamic fusion of digital and analog experiences based on lessons learned from the Physics Lab.
Biography
· 2023-preent, Curator, National Science Museum
· 2018–2022, Postdoc, Korea Institute of Energy Research